Focus
The focus of the project was on integrating complex character and asset workflows into a USD-based pipeline.
This included bringing MetaHuman facial animation into Houdini, developing groom setups for hair, and converting a wide range of assets and materials to function consistently within USD.
In addition, the project explored APEX-based animation for a mechanical system, featuring articulated back spines that roll and unfold over time. Material variations were animated across frames to support visual progression and rhythm. Overall, the project emphasized interoperability, procedural control, and flexibility across character animation, rigging, materials, and layout within a multi-shot context.





